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<title>Creatune Blog (EN)</title><link>https://www.creatuneagency.com/en/blog/</link><description>Posts in three parts: stream design (overlays, emotes, packages), game (character design, 3D assets) and video (YouTube documentary editing, game trailers, thumbnails).</description><language>en</language>
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<item><title><![CDATA[How to reduce the polycount of an AI-generated 3D model without wrecking the silhouette (mobile targets, 2026)]]></title><link>https://www.creatuneagency.com/en/blog/reduce-polycount-ai-3d-model/</link><guid>https://www.creatuneagency.com/en/blog/reduce-polycount-ai-3d-model/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Getting an AI-generated (TRELLIS, Meshy, Tripo, Hunyuan3D) 3D model game-ready: quick reduction with Blender's Decimate, retopology, normal map baking, protecting the silhouette and triangle targets for mobile.]]></description></item>
<item><title><![CDATA[How to upload emotes on Kick: size, format and animated GIFs step by step (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-upload-emotes-on-kick/</link><guid>https://www.creatuneagency.com/en/blog/how-to-upload-emotes-on-kick/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Uploading emotes on Kick: 500×500 PNG/GIF under 1 MB, where the emote screen is in the Creator Dashboard, channel vs subscriber emotes, animated emotes and the most common mistakes.]]></description></item>
<item><title><![CDATA[How to stream on Kick with OBS: stream key, bitrate and the best settings (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-stream-on-kick-with-obs/</link><guid>https://www.creatuneagency.com/en/blog/how-to-stream-on-kick-with-obs/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Your first Kick stream with OBS Studio: where the stream key and RTMP URL are, the Custom service setup in OBS, bitrate for 1080p60 and 720p, keyframe interval, encoder choice, scenes and a pre-stream checklist.]]></description></item>
<item><title><![CDATA[How to set up Kick channel branding: profile, banner, offline screen and panels (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-set-up-kick-channel-branding/</link><guid>https://www.creatuneagency.com/en/blog/how-to-set-up-kick-channel-branding/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Setting up your Kick channel's look from scratch: profile picture, channel banner, offline banner, bio, social links and panels — which size goes where, and in what order.]]></description></item>
<item><title><![CDATA[How to make an animated Telegram profile picture: video profile, size and Discord differences (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-make-an-animated-telegram-profile-picture/</link><guid>https://www.creatuneagency.com/en/blog/how-to-make-an-animated-telegram-profile-picture/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Setting an animated (video) profile picture on Telegram: preparing a square video, length, loop and choosing the cover frame; how Discord and Kick differ, and getting an animated profile made from your own character.]]></description></item>
<item><title><![CDATA[How to make a BRB screen: a 'Be Right Back' scene in OBS step by step (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-make-a-brb-screen/</link><guid>https://www.creatuneagency.com/en/blog/how-to-make-a-brb-screen/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How to make a BRB (Be Right Back) screen and add it in OBS: what goes on it, loop length, muting the mic automatically, hotkeys, countdowns and animated BRB screen examples.]]></description></item>
<item><title><![CDATA[How to add panels on Kick: About panel size and step-by-step setup (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-add-panels-on-kick/</link><guid>https://www.creatuneagency.com/en/blog/how-to-add-panels-on-kick/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Adding panels to Kick's About tab: panel image size (320 px wide, 4 MB), panel title, description and link, which panels to have, panel order and design tips.]]></description></item>
<item><title><![CDATA[How to add Kick chat to OBS: chat overlay and chat screen setup (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-add-kick-chat-to-obs/</link><guid>https://www.creatuneagency.com/en/blog/how-to-add-kick-chat-to-obs/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Showing Kick chat on stream: the pop-out chat link, KickBot and Botrix chat widgets, the OBS browser source, font size, transparent background and a designed chat screen.]]></description></item>
<item><title><![CDATA[How to add alerts on Kick: Botrix and StreamElements setup in OBS (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-add-alerts-on-kick/</link><guid>https://www.creatuneagency.com/en/blog/how-to-add-alerts-on-kick/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Setting up follow, sub and donation alerts on Kick: connecting Botrix or StreamElements step by step, adding a browser source in OBS, uploading your own animated alert and testing it.]]></description></item>
<item><title><![CDATA[How to add a webcam frame in OBS: frame size and rounded corners (2026)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-add-a-webcam-frame-in-obs/</link><guid>https://www.creatuneagency.com/en/blog/how-to-add-a-webcam-frame-in-obs/</guid><pubDate>Thu, 08 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Setting up a webcam frame for your stream: placing a PNG frame over the camera, cropping, rounded corners and circle cams with the Image Mask filter, animated frames and the most common mistakes.]]></description></item>
<item><title><![CDATA[TikTok LIVE stream pack: vertical overlays, screens and gift icons (2026)]]></title><link>https://www.creatuneagency.com/en/blog/tiktok-live-stream-pack-overlay/</link><guid>https://www.creatuneagency.com/en/blog/tiktok-live-stream-pack-overlay/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How do you design for TikTok LIVE? Vertical 9:16 screens, animated camera and game frames, stream info, follow bar and gift icons — step by step through the Erdinç Yağcı pack.]]></description></item>
<item><title><![CDATA[Subscriber badge design: Twitch and Kick sizes, tier systems (2026)]]></title><link>https://www.creatuneagency.com/en/blog/subscriber-badge-design/</link><guid>https://www.creatuneagency.com/en/blog/subscriber-badge-design/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[What is a sub badge, what size is it made in and how many tiers should you have? Twitch 18-36-72 px, Kick badge rules and the 8-tier TheBesstTV set that changes colour with subscription length.]]></description></item>
<item><title><![CDATA[Streamer character design: cartoon, realistic, mascot or 3D?]]></title><link>https://www.creatuneagency.com/en/blog/streamer-character-styles/</link><guid>https://www.creatuneagency.com/en/blog/streamer-character-styles/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Your face drawn as a character is the core of most stream identities. Cartoon, realistic portrait, mascot badge or 3D — what each style is good at, with real examples from SinglePlayer, MRTHIRA, xB2TU, SadoBASGAN and ChristianBoys.]]></description></item>
<item><title><![CDATA[Stream overlay and branding examples 2026: 16 real streamer identities]]></title><link>https://www.creatuneagency.com/en/blog/stream-overlay-examples-2026/</link><guid>https://www.creatuneagency.com/en/blog/stream-overlay-examples-2026/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Real stream design examples for Twitch, Kick, YouTube and TikTok LIVE: 16 complete streamer identities — banners, offline screens, overlays, emotes, panels, sub badges and animated intros — and the one idea behind each.]]></description></item>
<item><title><![CDATA[Animated stream intro and stinger transition examples: 8 real channels]]></title><link>https://www.creatuneagency.com/en/blog/stream-intro-and-stinger-examples/</link><guid>https://www.creatuneagency.com/en/blog/stream-intro-and-stinger-examples/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[What makes an animated Starting Soon screen and a stinger transition work? Eight real examples — a statue waking on a throne, a portal between rune pillars, two colliding lightning beams — and the rules behind them.]]></description></item>
<item><title><![CDATA[MrBeast documentary: a hybrid YouTube documentary with real interview cuts + 2D illustration]]></title><link>https://www.creatuneagency.com/en/blog/mrbeast-documentary-case-study/</link><guid>https://www.creatuneagency.com/en/blog/mrbeast-documentary-case-study/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How the 14-minute 'How rich is MrBeast, really?' documentary was built: interview and behind-the-scenes cuts, flat 2D scenes, loop graphics that keep a repeated idea alive, and a millisecond voice-over fix.]]></description></item>
<item><title><![CDATA[Hiring a stream designer online: how it works from brief to OBS (2026)]]></title><link>https://www.creatuneagency.com/en/blog/hire-a-stream-designer-online/</link><guid>https://www.creatuneagency.com/en/blog/hire-a-stream-designer-online/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Ordering custom Twitch, Kick, YouTube or TikTok LIVE graphics from a studio abroad: what to send, how previews and revisions work, delivery times, file formats and setup — the whole process, step by step.]]></description></item>
<item><title><![CDATA[Designing armor rarity tiers for a game: Common to Legendary in 3D]]></title><link>https://www.creatuneagency.com/en/blog/armor-rarity-tiers-game-design/</link><guid>https://www.creatuneagency.com/en/blog/armor-rarity-tiers-game-design/</guid><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How to make players feel each upgrade: silhouette, material and colour rules for armor rarity tiers, shown on a real 14-tier set (female + male, Common to Holy) built as modular, swap-in-place 3D parts.]]></description></item>
<item><title><![CDATA[YouTube documentary editing cost in 2026: what an episode is priced on]]></title><link>https://www.creatuneagency.com/en/blog/youtube-documentary-editing-cost-2026/</link><guid>https://www.creatuneagency.com/en/blog/youtube-documentary-editing-cost-2026/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[What drives the price of editing a faceless YouTube documentary: length, scene density, visual style, voice-over and thumbnails. A clear table, what is included, and honest ways to lower the cost.]]></description></item>
<item><title><![CDATA[Turning long videos into Shorts: 5 vertical videos from one documentary episode]]></title><link>https://www.creatuneagency.com/en/blog/turn-long-videos-into-shorts/</link><guid>https://www.creatuneagency.com/en/blog/turn-long-videos-into-shorts/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How to cut Shorts, Reels and TikToks from a YouTube documentary or long explainer: picking moments, the 2-second hook, 9:16 reframing, captions and linking back to the long video.]]></description></item>
<item><title><![CDATA[Sound design for YouTube documentaries: ducking, risers, impacts and −14 LUFS]]></title><link>https://www.creatuneagency.com/en/blog/sound-design-for-youtube-documentaries/</link><guid>https://www.creatuneagency.com/en/blog/sound-design-for-youtube-documentaries/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How sound is built in documentaries and explainers: music ducked under the voice, breathing room at chapter breaks, risers and impacts, sound-effect layers, and a −14 LUFS mix for YouTube. Plus a note on copyright-safe music.]]></description></item>
<item><title><![CDATA[RPG and MMO character design: making class, armour and race readable at a glance]]></title><link>https://www.creatuneagency.com/en/blog/rpg-mmo-character-design/</link><guid>https://www.creatuneagency.com/en/blog/rpg-mmo-character-design/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Character design for RPGs and MMOs: class readability, armour tiers, race shape language, colour coding, poly budgets and in-game gear swaps. A guide before you commission a character.]]></description></item>
<item><title><![CDATA[Retention editing for YouTube: how editing keeps viewers watching]]></title><link>https://www.creatuneagency.com/en/blog/retention-editing-for-youtube/</link><guid>https://www.creatuneagency.com/en/blog/retention-editing-for-youtube/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How editing raises YouTube audience retention: the first 30 seconds, scene-change rhythm, open loops, chapter markers, sound and the gap rules. A practical list for documentaries and explainers.]]></description></item>
<item><title><![CDATA[Monthly YouTube editing retainer: how an editing subscription works for channels that upload on schedule]]></title><link>https://www.creatuneagency.com/en/blog/monthly-youtube-editing-retainer/</link><guid>https://www.creatuneagency.com/en/blog/monthly-youtube-editing-retainer/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Monthly editing for YouTube channels that ship a set number of episodes: episode count, delivery calendar, options with thumbnails and Shorts, what sets the price and how it compares to one-off orders.]]></description></item>
<item><title><![CDATA[How to hire a YouTube video editor: 7 checks before you outsource your edit]]></title><link>https://www.creatuneagency.com/en/blog/how-to-hire-a-youtube-video-editor/</link><guid>https://www.creatuneagency.com/en/blog/how-to-hire-a-youtube-video-editor/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[What to look for when hiring a YouTube video editor or editing studio: a full sample episode, cuts locked to the words, the audio mix, captions, turnaround, revisions and file ownership.]]></description></item>
<item><title><![CDATA[How to brief a video editor: a checklist that halves your revisions]]></title><link>https://www.creatuneagency.com/en/blog/how-to-brief-a-video-editor/</link><guid>https://www.creatuneagency.com/en/blog/how-to-brief-a-video-editor/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[What to send an editor when outsourcing a YouTube documentary or explainer: goal, script, voice-over, reference videos, visual language, no-gos and delivery format. A copy-paste brief checklist.]]></description></item>
<item><title><![CDATA[How a YouTube documentary episode is made: 8 steps from script to upload]]></title><link>https://www.creatuneagency.com/en/blog/how-a-youtube-documentary-episode-is-made/</link><guid>https://www.creatuneagency.com/en/blog/how-a-youtube-documentary-episode-is-made/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[The production line behind a faceless YouTube documentary episode: script, voice-over, word timing, visual system, scene production, edit, sound mix, captions and thumbnails — and what we watch at each step.]]></description></item>
<item><title><![CDATA[Game mascot design: the character that becomes the face of your game or studio]]></title><link>https://www.creatuneagency.com/en/blog/game-mascot-design/</link><guid>https://www.creatuneagency.com/en/blog/game-mascot-design/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Designing a mascot for a game or game studio: readability at icon size, an expression set, 2D to 3D, turnarounds, and use in store art, social media and trailers. The full delivery list for a mascot.]]></description></item>
<item><title><![CDATA[Documentary voice-over: AI voice or a human narrator?]]></title><link>https://www.creatuneagency.com/en/blog/documentary-voiceover-ai-or-human/</link><guid>https://www.creatuneagency.com/en/blog/documentary-voiceover-ai-or-human/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[AI voice-over versus a human narrator for YouTube documentaries: cost, speed, consistency, emotion, languages and the effect on the edit. Which suits which channel, and what to watch in AI voices.]]></description></item>
<item><title><![CDATA[Creature and enemy design for games: threat, weak points and room to animate]]></title><link>https://www.creatuneagency.com/en/blog/creature-and-enemy-design-for-games/</link><guid>https://www.creatuneagency.com/en/blog/creature-and-enemy-design-for-games/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Designing game enemies and creatures: readable threat, weak points, size classes, animation-friendly anatomy, variations and game-ready delivery. A guide for stylised and realistic creatures.]]></description></item>
<item><title><![CDATA[Character silhouette and readability: a game character must read even in solid black]]></title><link>https://www.creatuneagency.com/en/blog/character-silhouette-and-readability/</link><guid>https://www.creatuneagency.com/en/blog/character-silhouette-and-readability/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[The silhouette test, shape language (circle-square-triangle), value grouping, colour hierarchy and camera distance in game character design. A readability check to run before and after commissioning a character.]]></description></item>
<item><title><![CDATA[AI scenes for YouTube documentaries: consistent characters, locked style, clean edits]]></title><link>https://www.creatuneagency.com/en/blog/ai-scenes-for-youtube-documentaries/</link><guid>https://www.creatuneagency.com/en/blog/ai-scenes-for-youtube-documentaries/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[How to manage character consistency, style locks, continuity checks, resolution and motion when producing AI scenes for YouTube documentaries. Rules we took from a 58-scene episode.]]></description></item>
<item><title><![CDATA[From AI concept to game-ready 3D character: where it helps and where it breaks]]></title><link>https://www.creatuneagency.com/en/blog/ai-concept-to-game-ready-3d-character/</link><guid>https://www.creatuneagency.com/en/blog/ai-concept-to-game-ready-3d-character/</guid><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate><description><![CDATA[Turning an AI-generated character concept into a usable 3D game model: the mesh, topology and texture problems of image-to-3D tools, retopology, projection baking, rigging and licence checks. Lessons from our own mascot.]]></description></item>
<item><title><![CDATA[YouTube thumbnail size 2026: 1280×720, 2 MB, and a thumbnail that reads on a phone]]></title><link>https://www.creatuneagency.com/en/blog/youtube-thumbnail-size-2026/</link><guid>https://www.creatuneagency.com/en/blog/youtube-thumbnail-size-2026/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[The YouTube thumbnail size is 1280×720 pixels, up to 2 MB. Safe areas, the duration badge, text size and phone legibility — with examples from our own sets.]]></description></item>
<item><title><![CDATA[YouTube Test & Compare: how to A/B test three thumbnails]]></title><link>https://www.creatuneagency.com/en/blog/youtube-test-and-compare-thumbnail-ab-test/</link><guid>https://www.creatuneagency.com/en/blog/youtube-test-and-compare-thumbnail-ab-test/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Use YouTube's Test & Compare to upload three thumbnails to one video and let watch time pick the winner: step-by-step setup, how long it takes, and how to make the three thumbnails actually different.]]></description></item>
<item><title><![CDATA[Stickman explainer videos: a rigged character, an endless paper and an edit that lands on words]]></title><link>https://www.creatuneagency.com/en/blog/stickman-explainer-video/</link><guid>https://www.creatuneagency.com/en/blog/stickman-explainer-video/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to make a stickman explainer for YouTube: a character rigged in code, micro-movement, a tracking camera, sound design and an edit timed word by word to the voice-over.]]></description></item>
<item><title><![CDATA[Per Regna: how we built 6 ad creatives for a mobile strategy game]]></title><link>https://www.creatuneagency.com/en/blog/per-regna-mobile-game-ad-campaign-case-study/</link><guid>https://www.creatuneagency.com/en/blog/per-regna-mobile-game-ad-campaign-case-study/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Growth, Adventure and Alliance videos for Per Regna — Ascending Realms: a paid trial, a tutorial-covered capture, the title-plate fix, a procedural score, and vertical plus horizontal delivery.]]></description></item>
<item><title><![CDATA[Mobile game ad creatives: what belongs in the first 3 seconds]]></title><link>https://www.creatuneagency.com/en/blog/mobile-game-ad-creative-first-3-seconds/</link><guid>https://www.creatuneagency.com/en/blog/mobile-game-ad-creative-first-3-seconds/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[The first 3 seconds of a mobile game ad (UA creative): one image, one promise, immediate motion and text that reads on mute. Hook types, what to avoid, and three openings from Per Regna.]]></description></item>
<item><title><![CDATA[Stream clips: turning a Kick or Twitch stream into viral short videos]]></title><link>https://www.creatuneagency.com/en/blog/kick-clips-stream-highlights/</link><guid>https://www.creatuneagency.com/en/blog/kick-clips-stream-highlights/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to cut clips from Kick, Twitch and YouTube streams for TikTok, Reels and Shorts: which moments to pick, the first 2 seconds, vertical framing, captions and running a clips account. With lessons from our own best-performing ad.]]></description></item>
<item><title><![CDATA[How to make a game trailer: hook, proof, close]]></title><link>https://www.creatuneagency.com/en/blog/how-to-make-a-game-trailer/</link><guid>https://www.creatuneagency.com/en/blog/how-to-make-a-game-trailer/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Game trailers for mobile and PC, step by step: picking one promise, the first 3 seconds, gameplay capture, text that reads on mute, music and the end card. With examples from our Per Regna campaign.]]></description></item>
<item><title><![CDATA[How to make a YouTube thumbnail people click: promise, number, curiosity]]></title><link>https://www.creatuneagency.com/en/blog/how-to-make-a-clickable-youtube-thumbnail/</link><guid>https://www.creatuneagency.com/en/blog/how-to-make-a-clickable-youtube-thumbnail/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Three ideas behind thumbnails that get clicked: promise, number and curiosity. When each one works, how to set the text, and examples from real sets we made.]]></description></item>
<item><title><![CDATA[Hiring a YouTube thumbnail designer in 2026: one thumbnail or a set of three?]]></title><link>https://www.creatuneagency.com/en/blog/hiring-a-youtube-thumbnail-designer/</link><guid>https://www.creatuneagency.com/en/blog/hiring-a-youtube-thumbnail-designer/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What you should actually get when you hire a YouTube thumbnail designer, what drives the cost, and why buying three thumbnails per video makes more sense than one.]]></description></item>
<item><title><![CDATA[Gaming YouTube thumbnails: getting the click on a gameplay video]]></title><link>https://www.creatuneagency.com/en/blog/gaming-youtube-thumbnails/</link><guid>https://www.creatuneagency.com/en/blog/gaming-youtube-thumbnails/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A thumbnail guide for gaming channels: in-game frame or key art, face and reaction, one game element, a series system and A/B testing. With examples from our Per Regna set.]]></description></item>
<item><title><![CDATA[What a game trailer costs in 2026 — and what you're actually paying for]]></title><link>https://www.creatuneagency.com/en/blog/game-trailer-cost-2026/</link><guid>https://www.creatuneagency.com/en/blog/game-trailer-cost-2026/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What drives the cost of a game trailer or ad creative: number of themes, length and ratio, who captures gameplay, cinematic vs. real gameplay, music and localisation — and what to watch for in a cheap quote.]]></description></item>
<item><title><![CDATA[Ferrari vs Lamborghini: how we built an 8:45 YouTube documentary]]></title><link>https://www.creatuneagency.com/en/blog/ferrari-vs-lamborghini-documentary-case-study/</link><guid>https://www.creatuneagency.com/en/blog/ferrari-vs-lamborghini-documentary-case-study/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Behind a 'how it makes money' documentary: 150 scenes of flat 2D illustration, figures set in code, bass hits instead of music, and an A/B thumbnail set of three.]]></description></item>
<item><title><![CDATA[Faceless YouTube channel: how documentary videos get made]]></title><link>https://www.creatuneagency.com/en/blog/faceless-youtube-documentary-channel/</link><guid>https://www.creatuneagency.com/en/blog/faceless-youtube-documentary-channel/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A YouTube documentary without ever going on camera: voice-over, scene edit, motion graphics, captions and thumbnails. We compare noir motion, flat 2D illustration and soft illustration styles through our own work.]]></description></item>
<item><title><![CDATA[Esports team logo and stream kit: the KATHE Esports case]]></title><link>https://www.creatuneagency.com/en/blog/esports-team-logo-and-stream-kit/</link><guid>https://www.creatuneagency.com/en/blog/esports-team-logo-and-stream-kit/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Building a mascot logo, team poster, jersey, overlay, emotes and panels for an esports team in one visual language. How the KATHE Esports kit was designed, step by step.]]></description></item>
<item><title><![CDATA[Capturing gameplay for game ads: clean, tutorial-free and edit-ready]]></title><link>https://www.creatuneagency.com/en/blog/capturing-gameplay-for-game-ads/</link><guid>https://www.creatuneagency.com/en/blog/capturing-gameplay-for-game-ads/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to record gameplay for trailers and ad creatives: a test account, tutorials and notifications, 60 fps, resolution, a shot list and a 'do-not-use' list. What we learned on Per Regna.]]></description></item>
<item><title><![CDATA[App Store preview and Google Play promo video: how to make a store video]]></title><link>https://www.creatuneagency.com/en/blog/app-store-preview-video-google-play-promo/</link><guid>https://www.creatuneagency.com/en/blog/app-store-preview-video-google-play-promo/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[The difference between an App Store app preview and a Google Play promo video: length, ratio, capture rules, why the first frame matters, and how a store video differs from an ad.]]></description></item>
<item><title><![CDATA[How to make animated emotes: Twitch specs, frame counts and reading at small size]]></title><link>https://www.creatuneagency.com/en/blog/animated-emotes-guide/</link><guid>https://www.creatuneagency.com/en/blog/animated-emotes-guide/</guid><pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[An animated emote guide: Twitch's GIF, 1 MB and 60-frame limits, designing at 112 pixels, looping, choosing expressions and chibi characters. With examples from our Crystal Fairy and Chico sets.]]></description></item>
<item><title><![CDATA[Stylised vs realistic 3D game art: which fits your game, budget and platform?]]></title><link>https://www.creatuneagency.com/en/blog/stylised-vs-realistic-game-art/</link><guid>https://www.creatuneagency.com/en/blog/stylised-vs-realistic-game-art/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to choose between stylised and realistic 3D art for a game: readability, production cost, platform limits, how the art ages, and hybrid options like stylised PBR. With a decision table.]]></description></item>
<item><title><![CDATA[Rigging a game character for Unity and Unreal: skeletons, weights, root motion and export]]></title><link>https://www.creatuneagency.com/en/blog/rigging-game-character-unity-unreal/</link><guid>https://www.creatuneagency.com/en/blog/rigging-game-character-unity-unreal/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What a game-ready character rig needs: Unity Humanoid vs Generic, Unreal skeleton compatibility, bone counts, skin weights, root motion, facial rigs, and how to export from Blender without broken scale or rotation.]]></description></item>
<item><title><![CDATA[Outsourcing 3D game art: how to brief a studio, approve in milestones and avoid rework]]></title><link>https://www.creatuneagency.com/en/blog/outsourcing-3d-game-art/</link><guid>https://www.creatuneagency.com/en/blog/outsourcing-3d-game-art/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A practical guide for game developers outsourcing 3D characters, environments and props: what to put in the brief, milestones and approvals, file formats, IP and licensing, and the mistakes that cause rework.]]></description></item>
<item><title><![CDATA[Mobile game character design in 2026: poly budgets, textures and style that run at 60 fps]]></title><link>https://www.creatuneagency.com/en/blog/mobile-game-character-design/</link><guid>https://www.creatuneagency.com/en/blog/mobile-game-character-design/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to design and model 3D characters for iOS and Android games: triangle budgets by device tier, texture sizes and compression, bone counts, stylised vs realistic, and what to send your 3D artist. Unity, Unreal and Godot.]]></description></item>
<item><title><![CDATA[Low-poly 3D models for mobile games: budgets, draw calls and tricks that keep 60 fps]]></title><link>https://www.creatuneagency.com/en/blog/low-poly-3d-models-for-mobile-games/</link><guid>https://www.creatuneagency.com/en/blog/low-poly-3d-models-for-mobile-games/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to build low-poly 3D assets for iOS and Android games: triangle budgets per asset type, texture atlases, draw calls, LODs, baked lighting and the optimisation tricks professional mobile artists use.]]></description></item>
<item><title><![CDATA[Isometric 3D game art: rooms, tiles and camera setup for strategy, sim and mobile games]]></title><link>https://www.creatuneagency.com/en/blog/isometric-3d-game-art/</link><guid>https://www.creatuneagency.com/en/blog/isometric-3d-game-art/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How isometric 3D environments are designed and built for games: true isometric vs 3/4 camera, orthographic vs perspective, modular tiles, diorama rooms, lighting and optimisation for mobile and PC.]]></description></item>
<item><title><![CDATA[Indie game art on a budget: where to spend, where to save, and what players actually notice]]></title><link>https://www.creatuneagency.com/en/blog/indie-game-art-on-a-budget/</link><guid>https://www.creatuneagency.com/en/blog/indie-game-art-on-a-budget/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A guide for indie developers planning 3D art spending: hero assets vs set dressing, style choices that save money, reuse and modular kits, what to outsource first, and what players notice in screenshots and trailers.]]></description></item>
<item><title><![CDATA[Hiring a 3D character artist for your game: freelancer, marketplace or studio?]]></title><link>https://www.creatuneagency.com/en/blog/hiring-a-3d-character-artist/</link><guid>https://www.creatuneagency.com/en/blog/hiring-a-3d-character-artist/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to hire a 3D character artist: comparing freelancers, marketplaces and small studios, what to look for in a portfolio, test tasks, communication, contracts and IP, and red flags to avoid.]]></description></item>
<item><title><![CDATA[Hand-painted textures for stylised games: when to use them, how they are made, and how they perform]]></title><link>https://www.creatuneagency.com/en/blog/hand-painted-textures-for-stylised-games/</link><guid>https://www.creatuneagency.com/en/blog/hand-painted-textures-for-stylised-games/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What hand-painted texturing is, why it suits stylised and mobile games, how it compares to PBR, the workflow from UVs to painted light, and how to keep painted assets consistent across a whole game.]]></description></item>
<item><title><![CDATA[The game-ready 3D asset checklist: 25 things to check before a model goes into your engine]]></title><link>https://www.creatuneagency.com/en/blog/game-ready-3d-asset-checklist/</link><guid>https://www.creatuneagency.com/en/blog/game-ready-3d-asset-checklist/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A practical pre-delivery checklist for game-ready 3D models: scale, pivot, transforms, topology, UVs, textures, naming, LODs, collision, rig and export settings for Unity, Unreal and Godot.]]></description></item>
<item><title><![CDATA[Game key art and store visuals: capsule art, screenshots and 3D renders that get wishlists and installs]]></title><link>https://www.creatuneagency.com/en/blog/game-key-art-and-store-visuals/</link><guid>https://www.creatuneagency.com/en/blog/game-key-art-and-store-visuals/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What a game needs on Steam, App Store and Google Play: key art, capsule images, screenshots, feature graphics and 3D character renders — what each one does, how they are made from your 3D assets, and common mistakes.]]></description></item>
<item><title><![CDATA[From 2D concept art to a 3D game character: how your drawing becomes a game-ready model]]></title><link>https://www.creatuneagency.com/en/blog/from-2d-concept-to-3d-game-character/</link><guid>https://www.creatuneagency.com/en/blog/from-2d-concept-to-3d-game-character/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Turning concept art into a 3D game character: what the 3D artist needs from your drawing, what gets interpreted, turnarounds, blockout approval, and how to keep the character's personality in 3D.]]></description></item>
<item><title><![CDATA[Character turnarounds and model sheets: what to send your 3D artist (with a template list)]]></title><link>https://www.creatuneagency.com/en/blog/character-turnaround-model-sheet/</link><guid>https://www.creatuneagency.com/en/blog/character-turnaround-model-sheet/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What a character turnaround and model sheet are, which views a 3D artist needs, how to mark scale, materials and colours, and how a good sheet cuts revision rounds when ordering a 3D game character.]]></description></item>
<item><title><![CDATA[Blender for game assets in 2026: the pipeline from model to Unity, Unreal and Godot]]></title><link>https://www.creatuneagency.com/en/blog/blender-for-game-assets/</link><guid>https://www.creatuneagency.com/en/blog/blender-for-game-assets/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Why Blender is a production tool for game art: modelling, sculpting, retopology, UVs, baking, rigging and animation in one app, and how to export clean FBX and glTF/GLB for Unity, Unreal and Godot.]]></description></item>
<item><title><![CDATA[3D assets for Godot 4: glTF/GLB export, materials, scale, animation and mobile tips]]></title><link>https://www.creatuneagency.com/en/blog/3d-assets-for-godot/</link><guid>https://www.creatuneagency.com/en/blog/3d-assets-for-godot/</guid><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to prepare and order 3D models for Godot 4: why glTF/GLB is the preferred format, scale and axes, material and texture setup, animation import, collision and LOD, and performance on the Mobile and Compatibility renderers.]]></description></item>
<item><title><![CDATA[YouTube banner design and thumbnail system: safe area, click-through, consistency]]></title><link>https://www.creatuneagency.com/en/blog/youtube-banner-and-thumbnail-system/</link><guid>https://www.creatuneagency.com/en/blog/youtube-banner-and-thumbnail-system/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to use the 1546×423 safe area of a 2560×1440 YouTube banner, how profile, banner and thumbnails become one identity, the thumbnail system (a rule set, not a template) that raises click-through rate, and the YouTube channel identity package.]]></description></item>
<item><title><![CDATA[What is PBR texturing? BaseColor, Normal, Roughness, Metallic, AO — a texture set guide for games]]></title><link>https://www.creatuneagency.com/en/blog/what-is-pbr-texturing/</link><guid>https://www.creatuneagency.com/en/blog/what-is-pbr-texturing/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What each map in a PBR (physically based rendering) texture set does, 2K or 4K, how to calculate texel density, what atlases and trim sheets are, the texture packing difference between Unity and Unreal, and how to set a texture budget when ordering.]]></description></item>
<item><title><![CDATA[What is an animated overlay, how does it differ from static, and when do you need one?]]></title><link>https://www.creatuneagency.com/en/blog/what-is-an-animated-overlay/</link><guid>https://www.creatuneagency.com/en/blog/what-is-an-animated-overlay/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Animated overlay: subtle, continuous motion in the camera frame and chat area. The difference from a static overlay, loop and timing rules, motion without distraction, alpha WebM delivery, performance impact and the animated overlay in the Ultimate package.]]></description></item>
<item><title><![CDATA[Twitch and Kick panel design: which panels you need, the 320 px rule, icon language]]></title><link>https://www.creatuneagency.com/en/blog/twitch-panel-design/</link><guid>https://www.creatuneagency.com/en/blog/twitch-panel-design/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to design channel panels (About, Rules, Socials, Support, PC): 320-pixel width, the 100 px standard, icon and typography consistency, which panels are essential, Kick vs Twitch, and the panel set in Creatune packages.]]></description></item>
<item><title><![CDATA[Twitch overlay design: price, process and what belongs in an overlay (2026)]]></title><link>https://www.creatuneagency.com/en/blog/twitch-overlay-design/</link><guid>https://www.creatuneagency.com/en/blog/twitch-overlay-design/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How much does a custom Twitch overlay cost, how fast is it delivered, and what is the difference between a template and a custom design? Creatune's four fixed-price packages, covering overlay, offline screen, panels and emotes.]]></description></item>
<item><title><![CDATA[Twitch and Kick alert design: follow, sub, donation, raid — StreamElements / Streamlabs setup]]></title><link>https://www.creatuneagency.com/en/blog/twitch-alert-design/</link><guid>https://www.creatuneagency.com/en/blog/twitch-alert-design/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How an animated alert set should work: length, sound, alpha WebM, text area, the four core alerts (follow/sub/donation/raid), uploading to StreamElements and Streamlabs, alerts on Kick, and the 4-piece set in the Ultimate package.]]></description></item>
<item><title><![CDATA[Streamer social media kit: one identity for Instagram, X, TikTok and YouTube — sizes and templates]]></title><link>https://www.creatuneagency.com/en/blog/streamer-social-media-kit/</link><guid>https://www.creatuneagency.com/en/blog/streamer-social-media-kit/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A streamer's visibility outside the channel: profiles, covers, story/reel template, stream announcement, clip template, Discord banner. Platform sizes, the one-identity rule and the social media kit in the Ultimate package.]]></description></item>
<item><title><![CDATA[Streamer logo and channel identity: character or lettermark, and how to choose colours]]></title><link>https://www.creatuneagency.com/en/blog/streamer-logo-channel-identity/</link><guid>https://www.creatuneagency.com/en/blog/streamer-logo-channel-identity/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A logo and identity guide for Twitch/Kick/YouTube channels: mascot/character logo vs lettermark, readability at 28 pixels, choosing a palette, typography, the channel name–character–games triangle, and how the identity spreads across overlay, emotes and banner.]]></description></item>
<item><title><![CDATA[Twitch, Kick, YouTube and TikTok image sizes 2026: banner, profile, offline, panels, emotes]]></title><link>https://www.creatuneagency.com/en/blog/streamer-image-sizes-2026/</link><guid>https://www.creatuneagency.com/en/blog/streamer-image-sizes-2026/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Streamer image sizes in one table: Twitch banner 1200×480, YouTube banner 2560×1440 (safe area 1546×423), Kick banner 1280×700, offline screen 1920×1080, panels 320 px, emotes 112×112. Current values, file limits and safe-area rules.]]></description></item>
<item><title><![CDATA[From stream to Reels: the monthly clip subscription — turning stream moments into TikTok, Reels and Shorts]]></title><link>https://www.creatuneagency.com/en/blog/stream-clip-subscription-reels-tiktok-shorts/</link><guid>https://www.creatuneagency.com/en/blog/stream-clip-subscription-reels-tiktok-shorts/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A clip subscription for streamers: every month, selected moments from your streams are cut to vertical, captioned and framed in your channel identity, delivered ready for Reels / TikTok / Shorts. Why clips, which moments, vertical editing rules, the Showcase plan (8 clips/month) and the process.]]></description></item>
<item><title><![CDATA[What is a stinger transition? OBS setup, alpha WebM format and the right length]]></title><link>https://www.creatuneagency.com/en/blog/stinger-transition-obs/</link><guid>https://www.creatuneagency.com/en/blog/stinger-transition-obs/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Stinger transition: switching scenes through a logo animation. Step-by-step OBS setup, why alpha-channel WebM is required, how to set the transition point, and the ideal length in seconds.]]></description></item>
<item><title><![CDATA[Starting Soon screen: animated or static, how long, and how to add it in OBS]]></title><link>https://www.creatuneagency.com/en/blog/starting-soon-screen/</link><guid>https://www.creatuneagency.com/en/blog/starting-soon-screen/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How a Starting Soon screen should work: ideal length, countdown, music, animated vs static, step-by-step OBS setup and Creatune's animated screen examples.]]></description></item>
<item><title><![CDATA[Shaders and VFX loops for games: how ice, lava, chrome, crystal and cartoon fire are made]]></title><link>https://www.creatuneagency.com/en/blog/shaders-and-vfx-loops-for-games/</link><guid>https://www.creatuneagency.com/en/blog/shaders-and-vfx-loops-for-games/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Procedural materials and shader work: when node-based materials beat textures, displacement and vertex animation, stylised fire/portal/hologram VFX, perfect loops, porting to Shader Graph / Unreal materials, and Creatune's loop collection.]]></description></item>
<item><title><![CDATA[Rick & Morty-style animated trio: Starting Soon, Stream Ending and stinger in one language — case study]]></title><link>https://www.creatuneagency.com/en/blog/rick-and-morty-style-animated-trio/</link><guid>https://www.creatuneagency.com/en/blog/rick-and-morty-style-animated-trio/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Case study: three animated screens built in a cartoon language for a Kick streamer — a portal-opening Starting Soon, a Stream Ending and an alpha-channel stinger. The line between a style reference and an original character, looping and OBS delivery.]]></description></item>
<item><title><![CDATA[Ordering 3D assets for Unity and Unreal: how to brief, poly budgets, formats and delivery]]></title><link>https://www.creatuneagency.com/en/blog/ordering-3d-assets-unity-unreal/</link><guid>https://www.creatuneagency.com/en/blog/ordering-3d-assets-unity-unreal/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[A guide for game studios and indie developers ordering 3D assets (environments, props, modular kits, materials): the right brief, poly and texture budgets, FBX/GLB/USD formats, Unreal ORM and Unity Metallic-Smoothness packing, collision and LODs.]]></description></item>
<item><title><![CDATA[OBS overlay setup step by step: scene structure, source order, camera cropping, alpha WebM]]></title><link>https://www.creatuneagency.com/en/blog/obs-overlay-setup/</link><guid>https://www.creatuneagency.com/en/blog/obs-overlay-setup/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How to set up an overlay pack from a designer in OBS: scene architecture (Starting Soon / Main / Break / Ended), source ordering, cropping the camera into its frame, WebM settings for animated overlays, browser sources, performance and common mistakes.]]></description></item>
<item><title><![CDATA[murat.scc: neon purple-green identity and a countdown Starting Soon on Kick — case study]]></title><link>https://www.creatuneagency.com/en/blog/muratscc-neon-identity-and-countdown-on-kick/</link><guid>https://www.creatuneagency.com/en/blog/muratscc-neon-identity-and-countdown-on-kick/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Case study: for Kick streamer murat.scc, a character derived from the streamer's own portrait, a purple-green neon palette, a wing emblem, channel icon, banner, offline screen, overlay, seven panels, six emotes and an animated Starting Soon screen with a custom countdown.]]></description></item>
<item><title><![CDATA[Mafia Hippo: from base mesh to game-ready character — a stylised 3D character case study]]></title><link>https://www.creatuneagency.com/en/blog/mafia-hippo-from-base-mesh-to-game-ready/</link><guid>https://www.creatuneagency.com/en/blog/mafia-hippo-from-base-mesh-to-game-ready/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Case study: taking a stylised mafia hippo through base mesh → sculpt → retopo → UV → PBR textures → presentation to make it ready for games and animation. Topology decisions, wireframe, leather-fabric-metal material split, FBX + GLB delivery.]]></description></item>
<item><title><![CDATA[Logo intro animation: how long it should be, what it costs, and the stream vs brand difference]]></title><link>https://www.creatuneagency.com/en/blog/logo-intro-animation/</link><guid>https://www.creatuneagency.com/en/blog/logo-intro-animation/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Before commissioning a logo animation (logo intro / logo reveal): ideal length, streamer intro vs corporate intro, the link to stingers, sound design, delivery formats (MP4, alpha WebM, GIF) and what drives the price.]]></description></item>
<item><title><![CDATA[Kick stream design: banner sizes, channel setup and the Kick-specific package (2026)]]></title><link>https://www.creatuneagency.com/en/blog/kick-stream-design-banner-sizes/</link><guid>https://www.creatuneagency.com/en/blog/kick-stream-design-banner-sizes/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[How many pixels is a Kick banner, what size are the profile picture and offline banner, and how do you set up a Kick channel from scratch? Size table, OBS setup and the Starter package for Kick streamers.]]></description></item>
<item><title><![CDATA[Kick or Twitch? Where a new streamer should start in 2026]]></title><link>https://www.creatuneagency.com/en/blog/kick-or-twitch/</link><guid>https://www.creatuneagency.com/en/blog/kick-or-twitch/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Kick vs Twitch from a streamer's point of view: revenue split (Kick 95/5, Twitch 50/50 – 70/30), discoverability, audience, rule differences, and how to exist on both platforms with one channel identity.]]></description></item>
<item><title><![CDATA[How to build a streamer's universe: 10 steps from logo to clips (the complete guide)]]></title><link>https://www.creatuneagency.com/en/blog/how-to-build-a-streamers-universe/</link><guid>https://www.creatuneagency.com/en/blog/how-to-build-a-streamers-universe/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[The streamer's universe: a full identity starting from channel name and character and reaching logo, palette, banner, offline, overlay, panels, emotes and badges, animated screens, stinger, alerts, animated profile picture, social media kit and weekly clips. Order, rules, sizes and a guide for every step.]]></description></item>
<item><title><![CDATA[Hell 06: how a graveyard diorama was built — portal, gargoyle, cauldron and caravan]]></title><link>https://www.creatuneagency.com/en/blog/hell-06-how-a-graveyard-diorama-was-built/</link><guid>https://www.creatuneagency.com/en/blog/hell-06-how-a-graveyard-diorama-was-built/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Case study: building a stylised, atmospheric graveyard scene from modular pieces. Composition first, blockout, the hero/filler prop split, atmosphere with portal light and fog, single-atlas logic, six-angle presentation.]]></description></item>
<item><title><![CDATA[Hard-surface prop modelling: producing objects for games — hand-painted or PBR?]]></title><link>https://www.creatuneagency.com/en/blog/hard-surface-prop-modelling/</link><guid>https://www.creatuneagency.com/en/blog/hard-surface-prop-modelling/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Modelling hard-surfaced objects for games — weapons, vehicle parts, thermoses, consoles: the high-poly → low-poly → bake process, hand-painted vs PBR textures, hero vs filler props, poly budgets and delivery formats.]]></description></item>
<item><title><![CDATA[Twitch and Kick emote design: sizes, rules, and how many emotes you need]]></title><link>https://www.creatuneagency.com/en/blog/emote-design-sizes-rules/</link><guid>https://www.creatuneagency.com/en/blog/emote-design-sizes-rules/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Twitch emote sizes 28/56/112 px, Kick emotes, animated emote limits, sub badge tiers and the 28-pixel secret of a good emote. A short guide to custom emote design.]]></description></item>
<item><title><![CDATA[A design studio in Antalya: Creatune — stream, game and video, worldwide]]></title><link>https://www.creatuneagency.com/en/blog/design-studio-in-antalya/</link><guid>https://www.creatuneagency.com/en/blog/design-studio-in-antalya/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[What Antalya-based Creatune does, who it works with and how: custom stream identities for streamers, characters and 3D for game studios, documentary editing and thumbnails for YouTube channels. Remote, over WhatsApp.]]></description></item>
<item><title><![CDATA[Commissioning a 3D game character: what game-ready means, the process, and 6 things that set the price]]></title><link>https://www.creatuneagency.com/en/blog/commission-3d-game-character/</link><guid>https://www.creatuneagency.com/en/blog/commission-3d-game-character/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Before ordering 3D character modelling for your game: game-ready vs high-poly, poly budget, PBR textures, rigging, the process, delivery formats (FBX/GLB) and what drives the price. For Unity, Unreal and Godot.]]></description></item>
<item><title><![CDATA[Channel mascot design: 2D or 3D, where it is used, how it is made]]></title><link>https://www.creatuneagency.com/en/blog/channel-mascot-design/</link><guid>https://www.creatuneagency.com/en/blog/channel-mascot-design/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Streamer and brand mascots: the same character from character design to emotes, Starting Soon, animated profile picture and website. 2D illustration vs 3D model, turntables and image sequences, how it differs from a VTuber, with Creatune's own mascot as the example.]]></description></item>
<item><title><![CDATA[Aurcorf: a Twitch streamer's universe from scratch — kitsune, moonlight and an animated set]]></title><link>https://www.creatuneagency.com/en/blog/aurcorf-a-streamers-universe-from-scratch/</link><guid>https://www.creatuneagency.com/en/blog/aurcorf-a-streamers-universe-from-scratch/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Case study: how one idea (a nine-tailed white fox + moonlight) for Aurcorf became a channel icon, banner, offline screen, overlay, six panels, six emotes, an animated Starting Soon and a stinger transition. Decisions, order and delivery.]]></description></item>
<item><title><![CDATA[Animated profile picture (animated PFP): where it works, how it is made, and the perfect loop]]></title><link>https://www.creatuneagency.com/en/blog/animated-profile-picture/</link><guid>https://www.creatuneagency.com/en/blog/animated-profile-picture/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Animated profile pictures for streamers: status on Discord, Telegram, Steam and Kick/Twitch, GIF/WebP/APNG formats, 1080×1080 production, the perfect-loop rule and the process of turning a channel character into an animated PFP.]]></description></item>
<item><title><![CDATA[3D game environment design: from blockout to atmosphere, modular kits and isometric scenes]]></title><link>https://www.creatuneagency.com/en/blog/3d-game-environment-design/</link><guid>https://www.creatuneagency.com/en/blog/3d-game-environment-design/</guid><pubDate>Sat, 19 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[Producing 3D environments for games: blockout and scale, modular pieces, trim sheets and atlases, set dressing, lighting and atmosphere, isometric/diorama scenes, optimisation (draw calls, LODs, lightmaps) and Unity/Unreal delivery. With the Hell 06 and isometric sci-fi room examples.]]></description></item>
<item><title><![CDATA[How to choose a stream package: Setup, Starter, Deluxe and Ultimate compared]]></title><link>https://www.creatuneagency.com/en/blog/how-to-choose-a-stream-package/</link><guid>https://www.creatuneagency.com/en/blog/how-to-choose-a-stream-package/</guid><pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate><description><![CDATA[The difference between the four Creatune packages in one sentence: how far you want to go from static to animated. Which channel fits which package, and when it makes sense to step up.]]></description></item>
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