Game 3D & characters

Let us build your game’s world too: from character to environment, prop to material — clean topology, finished textures, engine-ready export.

What we produce
  1. 013D character

    Stylised or realistic game-ready characters. Base mesh, sculpt, retopo, UV, PBR textures; rig and idle animation on request.

  2. 02Environment & assets

    Diorama scenes, modular asset sets, isometric rooms and hard-surface props; LOD and collision ready.

  3. 03Game trailers

    UA ad creatives and store videos from real gameplay: vertical + horizontal, 15 / 30 / 40 s, custom music. A six-video campaign for Per Regna.

  4. 04Material & VFX

    Procedural shaders (chrome, ice, lava, marble, skin), displacement effects and short VFX loops.

Delivery
Material, shader & VFX loopshover or tap — it plays
Chrome SpiralIridescent chrome & glass
Cartoon FireDisplacement & shader
Ice CubeRealistic ice material
CrystalStylised crystal shader
Holographic PlanetProcedural shader
LavaVolcanic material
Organic FormStylised organic surface
MarbleMarble material
Displacement HeadVertex displacement
Balloon DogSoap / chrome shader
SkinSubsurface skin material
Dinosaur EggDisplacement
Game worksAll works →

Frequently asked

1.How much is a game-ready 3D character, and how long?

Quoted per project by style, detail, poly budget, rig/animation needs and timeline; send references and the target engine on WhatsApp for a firm number within 24 hours. A single stylised character usually takes 7–14 days, 3–4 weeks with rig and basic animation.

2.Which engines do you deliver for?

Unity, Unreal and Godot. FBX + GLB, textures packed the way the engine expects (Unreal ORM / Unity Metallic-Smoothness), collision (UCX_) and LODs when needed; .blend source on request.

3.What should I send when ordering?

Reference images, the character’s/environment’s role in the game, engine and platform, poly and texture budgets, piece list and a scale reference. With those clear, the blockout is ready for approval in 1–2 days.

4.Do you also make environments and props?

Yes — modular environment kits, isometric/diorama scenes, hard-surface props, PBR or hand-painted textures, procedural materials and shader/VFX loops.

Contact

Let’s build your channel, your game or your video together.