Game 3D & characters
Let us build your game’s world too: from character to environment, prop to material — clean topology, finished textures, engine-ready export.
- 013D character
Stylised or realistic game-ready characters. Base mesh, sculpt, retopo, UV, PBR textures; rig and idle animation on request.
- 02Environment & assets
Diorama scenes, modular asset sets, isometric rooms and hard-surface props; LOD and collision ready.
- 03Game trailers
UA ad creatives and store videos from real gameplay: vertical + horizontal, 15 / 30 / 40 s, custom music. A six-video campaign for Per Regna.
- 04Material & VFX
Procedural shaders (chrome, ice, lava, marble, skin), displacement effects and short VFX loops.












How to reduce the polycount of an AI-generated 3D model without wrecking the silhouette (mobile targets, 2026)
Getting an AI-generated (TRELLIS, Meshy, Tripo, Hunyuan3D) 3D model game-ready: quick reduction with Blender's Decimate, retopology, normal map baking, protecting the silhouette and triangle targets for mobile.
Designing armor rarity tiers for a game: Common to Legendary in 3D
How to make players feel each upgrade: silhouette, material and colour rules for armor rarity tiers, shown on a real 14-tier set (female + male, Common to Holy) built as modular, swap-in-place 3D parts.
RPG and MMO character design: making class, armour and race readable at a glance
Character design for RPGs and MMOs: class readability, armour tiers, race shape language, colour coding, poly budgets and in-game gear swaps. A guide before you commission a character.
Frequently asked
1.How much is a game-ready 3D character, and how long?
Quoted per project by style, detail, poly budget, rig/animation needs and timeline; send references and the target engine on WhatsApp for a firm number within 24 hours. A single stylised character usually takes 7–14 days, 3–4 weeks with rig and basic animation.
2.Which engines do you deliver for?
Unity, Unreal and Godot. FBX + GLB, textures packed the way the engine expects (Unreal ORM / Unity Metallic-Smoothness), collision (UCX_) and LODs when needed; .blend source on request.
3.What should I send when ordering?
Reference images, the character’s/environment’s role in the game, engine and platform, poly and texture budgets, piece list and a scale reference. With those clear, the blockout is ready for approval in 1–2 days.
4.Do you also make environments and props?
Yes — modular environment kits, isometric/diorama scenes, hard-surface props, PBR or hand-painted textures, procedural materials and shader/VFX loops.