



Game-ready characters, environments and assets. Made in Blender, delivered engine-ready.












Getting an AI-generated (TRELLIS, Meshy, Tripo, Hunyuan3D) 3D model game-ready: quick reduction with Blender's Decimate, retopology, normal map baking, protecting the silhouette and triangle targets for mobile.
How to make players feel each upgrade: silhouette, material and colour rules for armor rarity tiers, shown on a real 14-tier set (female + male, Common to Holy) built as modular, swap-in-place 3D parts.
Character design for RPGs and MMOs: class readability, armour tiers, race shape language, colour coding, poly budgets and in-game gear swaps. A guide before you commission a character.
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