How to reduce the polycount of an AI-generated 3D model without wrecking the silhouette (mobile targets, 2026)
Getting an AI-generated (TRELLIS, Meshy, Tripo, Hunyuan3D) 3D model game-ready: quick reduction with Blender's Decimate, retopology, normal map baking, protecting the silhouette and triangle targets for mobile.

























































































